Ascent
A tower for intent engines. Every floor is one task on a portal, and every floor is harder than the last.
Ascent measures one thing: how high an automation engine can climb when the portal fights back. It gathers the seeded chaos, the needles, the walks and the adversarial traps its sibling gyms each found, and stacks them into one tower that never stops getting harder.
The rules
Every floor is a single job on a member portal: sign in, find the right area, fill the form, pick the procedure, confirm.
A floor clears only on what the portal actually received. What the page says happened counts for nothing.
A cleared floor shows Floor N cleared and the way on. Ascend, and the next floor draws more against you.
The first floor you cannot clear ends the climb. Your score is the highest floor you reached.
A seed builds one exact tower, every time, so two climbers can be set against the same one and compared.
The tower
- Tier V
Composition
from floor 13several areas walked on one session, relayouts mid-floor, a session that expires, a tight budget, distractor notifications, a clock ticking in the page
- Tier IV
Adversarial
from floor 10hover and keyboard gates, drag and drop, file uploads, a button sealed in an iframe, a moving target, CAPTCHAs, anti-bot checks, ids that rewrite on every action
- Tier III
Chaos
from floor 7a reskin, a renamed dialect, a reversed DOM, seed-salted selectors, decoy links, honeypot fields, a cookie wall, an MFA step, opaque routes, a needle in a haystack
- Tier II
Dynamics
from floor 4content that arrives late, countdowns, modals, multi-step forms, pagination, a submit that unlocks only once the form is valid
- Tier I
Foundations
from floor 1forms, dropdowns, checkboxes, radios, an accordion, an area to find and open
Climbs
No climbs yet. Start one above.